GROLF
Swing your phone. Play Pebble Beach.
You hold the phone like the grip of a club and actually swing it. The accelerometer and gyroscope read the swing and the ball flies.
CAPE SURF
Drop in, find the pocket, make the section.
One control — you drag, and the drag vector is where you point the board. Bottom turns, snaps, cutbacks, airs and barrels have no buttons at all.
KURPER
Cast with your phone. Fish the Cape.
Your thumb pins the line to the spool. Sweep the phone back and forward like a rod, and lift your thumb on the way down.
LONGSHOT
Read the dossier. Find the silhouette. One shot.
A dossier describes a target — never by colour alone. Find them in a crowd through a rifle scope, read the range and wind, settle your breath, and take one shot.
NEEDLE
One clue, one hidden number, and everyone guessing.
A party game for 2–6. One player sees a hidden spot on a 0–10 spectrum and writes one short clue. Everyone else guesses where.
EXCALIBUR
Sixty-two chips, three swords, one question.
A mobile web remake of the Roxley Games tabletop. All 27 characters implemented from the rulebook, verbatim — including the awkward ones.
FARKLE
Six dice, press your luck.
The six-dice press-your-luck game, three ways: online with a four-letter code, against bots that know when to stop, or as a pure scorekeeper.
2 BUCK SALOON
Point your phone like a light gun.
Walk into a saloon, drop two bucks, take the gun off the wall, and hunt a shared herd against everybody else in the room in real time.